General Information
Times of Day
There are six time periods each approximately four hours long in Pagan.
- Bloodwatch Mid-dark
- Firstebb Before daybreak
- Daytide From daybreak
- Threemoons Mid-light
- Lastebb After mid-light
- Eventide From light's end
Food and Potions
People who eat regularly, neither too often nor too rarely, recuperate more quickly than those who do not. Every fourth of fifth meal, if not taken immediately after the previous meal, provides a small burst of increased health.
Potions are common on Pagan, and their effects are related to their colors.
- Red fully completely restores your health, unless you are 100% healthy (have 100% hit points). In that case, it reduces your hit points by half.
- Yellow increases your hit points by 10-12 points.
- Orange increases your mana by 10-12 points.
- Purple gives you temporary invulnerability. The effect lasts approximately 60-90 seconds.
- Green is poison, and lowers your hit points by 10-12 points.
- Black makes you invisible. The effect lasts approximately 60-90 seconds.
- Blue puts you to sleep temporarily. It does not restore either mana or health, and does not work on anyone else.
Statistics
Hit points are a measure of your health. Each attack that "succeeds" against you reduces your hit points. When they reach zero, you die.
Damage is the amount of hit points subtracted from a target after a successful attack.
Armor Class is how much damage is subtracted/deflected from a successful hit. The percentage subtracted is your armor class multiplied by three (e.g. AC = 20, 60% of the damage is subtracted from a hit).
Dexterity is how agile a person is, and relates to how often an attack will be successful. The range is from 1 (low) to 25 (high).
Mana is a unit of magic power.
Strength relates to how much weight you can carry, how effective your attacks are (in combination with dexterity). Swinging a weapon is a good way to increase strength. A new warrior has a strength of 15, while a seasoned veteran may attain 25.
Intelligence is effects your ability to create and cast spells. The more intelligent you are, the more often you get a high number of charges when creating sorcerous spells -- reading a great number of books increases your intelligence.
Weight refers to how much is in your inventory, including the armor, weapons and clothes on your body.
- Maximum Strength 25
- Maximum Intelligence 25
- Maximum Dexterity 25
- Maximum Mana 50 (2 x Intelligence)
- Maximum Hit Points 50 (2 x Strength)
- Maximum Weight 75 (3 x Strength) [version 2.10]; 100 (4 x Strength) [version 2.11]
Location
Pressing [CTRL][V] will bring up a screen with your location -- the last number is the map number.
| 3 | DO | Docks | 37 | AI | Argentrock Isle |
| 4 | FR | Fisherman's Reef | 39 | WT | West Tenebrae |
| 5 | ER | East Road | 40 | CT | Central Tenebrae |
| 6 | CE | Cemetery | 41 | ET | East Tenebrae |
| 7 | HV | Herdsman's Valley | 43 | EP | Ethereal Plane (End Game) |
| 8 | PL | The Plateau | 44 | PF | Plane of Fire |
| 12 | DC | Daemons' Crag | 45 | PW | |
| 14 | OF | Obsidian Fortress | 46 | PA | Plane of Air |
| 15 | SL | Slayer Map | 47 | PE | Plane of Earth |
| 16 | CL | Carthax Lake | 49 | U2 | Upper Catacombs II |
| 21 | SC | Stone Cove | 50 | UC | Upper Catacombs |
| 24 | LT | Lava Tunnel | 51 | LC | Lower Catacombs |
| 25 | LT | Lava Tunnel after the water is freed | 54 | SH | The Shrine |
| 26 | CL | Carthax Lake after the water is freed | 57 | PD | Pit of the Dead |
| 28 | BG | Breaking Ground | 62 | AN | Ancient Necromancers |
| 31 | MK | Hall of the Mountain King | 63 | GR | Ghost Room |
