General Information

Times of Day

There are six time periods each approximately four hours long in Pagan.

  • Bloodwatch        Mid-dark
  • Firstebb             Before daybreak
  • Daytide              From daybreak
  • Threemoons       Mid-light
  • Lastebb              After mid-light
  • Eventide             From light's end

Food and Potions

People who eat regularly, neither too often nor too rarely, recuperate more quickly than those who do not. Every fourth of fifth meal, if not taken immediately after the previous meal, provides a small burst of increased health.

Potions are common on Pagan, and their effects are related to their colors.

  • Red fully completely restores your health, unless you are 100% healthy (have 100% hit points). In that case, it reduces your hit points by half.
  • Yellow increases your hit points by 10-12 points.
  • Orange increases your mana by 10-12 points.
  • Purple gives you temporary invulnerability. The effect lasts approximately 60-90 seconds.
  • Green is poison, and lowers your hit points by 10-12 points.
  • Black makes you invisible. The effect lasts approximately 60-90 seconds.
  • Blue puts you to sleep temporarily. It does not restore either mana or health, and does not work on anyone else.

Statistics

Hit points are a measure of your health. Each attack that "succeeds" against you reduces your hit points. When they reach zero, you die.

Damage is the amount of hit points subtracted from a target after a successful attack.

Armor Class is how much damage is subtracted/deflected from a successful hit. The percentage subtracted is your armor class multiplied by three (e.g. AC = 20, 60% of the damage is subtracted from a hit).

Dexterity is how agile a person is, and relates to how often an attack will be successful. The range is from 1 (low) to 25 (high).

Mana is a unit of magic power.

Strength relates to how much weight you can carry, how effective your attacks are (in combination with dexterity). Swinging a weapon is a good way to increase strength. A new warrior has a strength of 15, while a seasoned veteran may attain 25.

Intelligence is effects your ability to create and cast spells. The more intelligent you are, the more often you get a high number of charges when creating sorcerous spells -- reading a great number of books increases your intelligence.

Weight refers to how much is in your inventory, including the armor, weapons and clothes on your body.

  • Maximum Strength 25
  • Maximum Intelligence 25
  • Maximum Dexterity 25
  • Maximum Mana 50 (2 x Intelligence)
  • Maximum Hit Points 50 (2 x Strength)
  • Maximum Weight 75 (3 x Strength) [version 2.10]; 100 (4 x Strength) [version 2.11]
  • Location

    Pressing [CTRL][V] will bring up a screen with your location -- the last number is the map number.

    3 DO Docks 37 AI Argentrock Isle
    4 FR Fisherman's Reef 39 WT West Tenebrae
    5 ER East Road 40 CT Central Tenebrae
    6 CE Cemetery 41 ET East Tenebrae
    7 HV Herdsman's Valley 43 EP Ethereal Plane (End Game)
    8 PL The Plateau 44 PF Plane of Fire
    12 DC Daemons' Crag 45 PW
    14 OF Obsidian Fortress 46 PA Plane of Air
    15 SL Slayer Map 47 PE Plane of Earth
    16 CL Carthax Lake 49 U2 Upper Catacombs II
    21 SC Stone Cove 50 UC Upper Catacombs
    24 LT Lava Tunnel 51 LC Lower Catacombs
    25 LT Lava Tunnel after the water is freed 54 SH The Shrine
    26 CL Carthax Lake after the water is freed 57 PD Pit of the Dead
    28 BG Breaking Ground 62 AN Ancient Necromancers
    31 MK Hall of the Mountain King 63 GR Ghost Room